Dit is om te kijken of je gedronken hebt !! klik op de button als je niet gedronken hebt. Nieuwe pagina 1 var lose = 'Je bent stomdronken! OH OH!Bedankt dat je de Alcohol Test hebt gedaan ' var win = 'Je bent echt wel nuchter! GOOD!Bedankt dat je de Alcohol Test hebt gedaan ' function finish(message) { clearTimeout(timer) output.innerHTML = message button1.style.display='none' button2.style.display='none' button3.style.display='none' } function moveme(obj) { obj.style.pixelLeft += Math.random() * 250 - 150 obj.style.pixelTop += Math.random() * 250 - 150 } Alcohol Tester Als je deze buttons kunt aanklikken, moet je wel dronken zijn!Je hebt precies 60 seconden.!
Crystal Ball Vul hieronder een Ja/Nee vraag in en je krijgt antwoord Waarschuwing: De Crystal Ball kan wat sarcastisch overkomen ! function getAnswers() { time = new Date() randominteger = time.getSeconds() if (document.input1.textfield.value == "") { alert("He Sufferd! Je hebt niets ingevuld om te vragen aan de Crystal Ball !!!") return } if (randominteger = 4) && (randominteger = 6) && (randominteger = 8) && (randominteger = 10) && (randominteger = 12) && (randominteger = 14) && (randominteger = 16) && (randominteger = 18) && (randominteger = 20) && (randominteger = 22) && (randominteger = 24) && (randominteger = 26) && (randominteger = 28) && (randominteger = 30) && (randominteger = 32) && (randominteger = 34) && (randominteger = 36) && (randominteger = 38) && (randominteger = 40) && (randominteger = 42) && (randominteger = 44) && (randominteger = 46) && (randominteger = 48) && (randominteger = 50) && (randominteger = 52) && (randominteger = 54) && (randominteger = 56) && (randominteger = 58) && (randominteger = 60) && (randominteger
hoelang ben ik er al Vul hieronder je geboortedatum in MaandDatum JaarUur AM PM U leeft op deze Aarde al: Maanden: Weken : Dagen : Uren : Minuten : Seconden : Miliseconden Je volgende verjaardag is over:
typ je naam klik en je ziet in een popup hoe je naam in het japans is!! Nieuwe pagina 1 Jouw naam:
Je kunt de namen hieronder veranderen in jullie eigen namen Nieuwe pagina 2 + =
Test je reactiesnelheid. Druk eerst op start zodra het vierkantje verkleurd klik je op stop !!
//if IE4/NS6, apply style if (document.all||document.getElementById){ document.write('.tictac{') document.write('width:50px;height:50px;') document.write('}') } var sqr1 var sqr2 var sqr3 var sqr4 var sqr5 var sqr6 var sqr7 var sqr8 var sqr9 var sqr1T = 0 var sqr2T = 0 var sqr3T = 0 var sqr4T = 0 var sqr5T = 0 var sqr6T = 0 var sqr7T = 0 var sqr8T = 0 var sqr9T = 0 var moveCount = 0 var turn = 0 var mode = 1 function vari() { sqr1 = document.tic.sqr1.value sqr2 = document.tic.sqr2.value sqr3 = document.tic.sqr3.value sqr4 = document.tic.sqr4.value sqr5 = document.tic.sqr5.value sqr6 = document.tic.sqr6.value sqr7 = document.tic.sqr7.value sqr8 = document.tic.sqr8.value sqr9 = document.tic.sqr9.value } function check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("je hebt gewonnen!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("je hebt gewonnen!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("je hebt gewonnen!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("je hebt gewonnen!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("je hebt gewonnen!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("je hebt gewonnen!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("je hebt gewonnen!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("je hebt gewonnen!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("je hebt gewonnen!") reset() } else { winCheck() check2() drawCheck() } } function check2() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("Je hebt verloren!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("Je hebt verloren!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("Je hebt verloren!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Je hebt verloren!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("Je hebt verloren!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("Je hebt verloren!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("Je hebt verloren!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Je hebt verloren!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("Je hebt verloren!") reset() } } function player1Check() { if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ") { alert("Speler 1 wint!") reset() } else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ") { alert("Speler 1 wint!") reset() } else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ") { alert("Speler 1 wint!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Player 1 wins!") reset() } else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ") { alert("Speler 1 wint!") reset() } else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ") { alert("Speler 1 wint!") reset() } else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ") { alert("Speler 1 wint!") reset() } else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ") { alert("Speler 1 wint!") reset() } else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ") { alert("Speler 1 wint!") reset() } else { player2Check() drawCheck() } } function player2Check() { vari() drawCheck() if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ") { alert("Speler 2 wint!") reset() } else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ") { alert("Speler 2 wint!") reset() } else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ") { alert("Speler 2 wint!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Speler 2 wint!") reset() } else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ") { alert("Speler 2 wint!") reset() } else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ") { alert("Speler 2 wint!") reset() } else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ") { alert("Speler 2 wint!") reset() } else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ") { alert("Speler 2 wint!") reset() } else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ") { alert("Speler 2 wint!") reset() } } function drawCheck() { vari() moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T if(moveCount == 9) { reset() alert("Gelijk spel") } } function winCheck() { check2() if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { computer() } check2() } function computer() { check2() if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1) { document.tic.sqr4.value = " O " sqr4T = 1; turn = 0; } else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1) { document.tic.sqr6.value = " O " sqr6T = 1; turn = 0; } else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1) { document.tic.sqr1.value = " O " sqr1T = 1; turn = 0; } else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1) { document.tic.sqr2.value = " O " sqr2T = 1; turn = 0; } else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1) { document.tic.sqr3.value = " O " sqr3T = 1; turn = 0; } else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1) { document.tic.sqr7.value = " O " sqr7T = 1; turn = 0; } else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1) { document.tic.sqr8.value = " O " sqr8T = 1; turn = 0; } else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1) { document.tic.sqr9.value = " O " sqr9T = 1; turn = 0; } else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1) { document.tic.sqr5.value = " O " sqr5T = 1; turn = 0; } else { AI() } check2() } function AI() { vari() if(document.tic.sqr5.value == " " && turn == 1) { document.tic.sqr5.value = " O " turn = 0 sqr5T = 1 } else if(document.tic.sqr1.value == " " && turn == 1) { document.tic.sqr1.value = " O " turn = 0 sqr1T = 1 } else if(document.tic.sqr9.value == " " && turn == 1) { document.tic.sqr9.value = " O " turn = 0 sqr9T = 1 } else if(document.tic.sqr6.value == " " && turn == 1) { document.tic.sqr6.value = " O " turn = 0 sqr6T = 1 } else if(document.tic.sqr2.value == " " && turn == 1) { document.tic.sqr2.value = " O " turn = 0 sqr2T = 1 } else if(document.tic.sqr8.value == " " && turn == 1) { document.tic.sqr8.value = " O " turn = 0 sqr8T = 1 } else if(document.tic.sqr3.value == " " && turn == 1) { document.tic.sqr3.value = " O " turn = 0 sqr3T = 1 } else if(document.tic.sqr7.value == " " && turn == 1) { document.tic.sqr7.value = " O " turn = 0 sqr7T = 1 } else if(document.tic.sqr4.value == " " && turn == 1) { document.tic.sqr4.value = " O " turn = 0 sqr4T = 1 } check2() } function reset() { document.tic.sqr1.value = " " document.tic.sqr2.value = " " document.tic.sqr3.value = " " document.tic.sqr4.value = " " document.tic.sqr5.value = " " document.tic.sqr6.value = " " document.tic.sqr7.value = " " document.tic.sqr8.value = " " document.tic.sqr9.value = " " sqr1T = 0 sqr2T = 0 sqr3T = 0 sqr4T = 0 sqr5T = 0 sqr6T = 0 sqr7T = 0 sqr8T = 0 sqr9T = 0 vari() turn = 0 moveCount = 0 } function resetter() { reset() }